Beginning iPhone 4 Development: Exploring the iOS SDK Review

Beginning iPhone 4 Development: Exploring the iOS SDK
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Beginning iPhone 4 Development: Exploring the iOS SDK ReviewI teach a college iOS development course and this is the book I require students to purchase for that course. I've been using the Beginning iPhone 3 Development book in the past and I'll move on to using this book now. Still the Holy Grail of getting started with iOS development. No better way to get started.
Labs and videos from our course, tries to follow along with the book (rather loosely):
CSSE490 iOS Development course website:
www.rose-hulman.edu/iosprogramming
CSSE490 iOS class videos on iTunes
[...]
No promises that I'll grade your quizzes over the reading. ;)Beginning iPhone 4 Development: Exploring the iOS SDK Overview
The authors of the bestselling Beginning iPhone 3 Development are back, with the same excellent material completely updated for iOS 4 and written from the ground up using the latest version of Apple's Xcode 3. All source code has been updated to use the latest Xcode templates and current APIs, and all-new screenshots show Xcode 3 in action.Beginning iPhone 4 Development is a complete course in iOS development. You'll master techniques that work on iPhone, iPad, and iPod touch. We start with the basics, showing you how to download and install the tools you'll need, and how to create your first simple application. Next you'll learn to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you'll learn techniques to save and retrieve your data using SQLite, iPhone's built-in database management system and Core Data, the standard for persistence that Apple brought to iOS with the release of SDK 3. And there's much more! You'll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You'll discover the fine points of application preferences and learn how to localize your apps for multiple languages. You'll also learn how to use the new concurrency APIs included in iOS 4, and make robust multithreaded applications using Grand Central Dispatch.

The iPhone 4 update to the best-selling and most recommended book for Cocoa touch developers
Written in an accessible, easy-to-follow style
Full of useful tips and techniques to help you become an iOS pro

What you'll learn
Everything you need to know to develop your own best-selling iPhone and iPad apps
Best practices for optimizing your code and delivering great user experiences
How to create "universal” apps for both iPhone and iPad

Who this book is for
Anyone who wants to start developing for iPhone, iPad,and iPod touch.You can discover more about this book, download source code, and find support forums at the book's companion site, at www.iphonedevbook.com.

Table of Contents
Welcome to the Jungle
Appeasing the Tiki Gods
Handling Basic Interaction
More User Interface Fun
Autorotation and Autosizing
Multiview Applications
Tab Bars and Pickers
Introduction to Table Views
Navigation Controllers and Table Views
iPad Considerations
Application Settings and User Defaults
Basic Data Persistence
Grand Central Dispatch, Background Processing, and You
Drawing with Quartz and OpenGL
Taps, Touches, and Gestures
Where Am I? Finding Your Way with Core Location
Whee! Gyro and Accelerometer!
iPhone Camera and Photo Library
Application Localization
Where to Next?


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